local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1
L0_1 = {}
L0_1.MainID = 20740
L0_1.ActorAlias = "20740"
L1_1 = {}
L1_1.q2074001 = 2074001
L1_1.q2074002 = 2074002
L1_1.q2074003 = 2074003
L1_1.q2074004 = 2074004
L1_1.q2074011 = 2074011
L1_1.q2074005 = 2074005
L1_1.q2074009 = 2074009
L1_1.q2074010 = 2074010
L1_1.q2074012 = 2074012
L1_1.q2074006 = 2074006
L1_1.q2074007 = 2074007
L1_1.q2074008 = 2074008
L1_1.q2074013 = 2074013
L0_1.SubIDs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.id = 1425
L2_1.alias = "Npc1425"
L2_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q20740_Start"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L2_1.point = L3_1
L1_1.Npc1425Data = L2_1
L0_1.Npcs = L1_1
return L0_1
